Difference between revisions of "Kurogane"

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== Normals ==
== Normals ==


'''5A:'''placeholder
'''5A:''' Standard quick slash. Cancellable. Auto-chains into 5AA - 5AAA. Chains into 2A, 5B, 4B, 3B and 2B manually.
 
:'''5AA:''' Follow-up slash to 5A with the same speed and slightly more range. Cancellable. Auto-chains into 5AAA.
 
:'''5AAA:''' Final slash of auto-combo, with wide range. EX and Super Cancellable.


== Command Normals ==
== Command Normals ==

Revision as of 17:14, 1 November 2019

Don't get counterhit, you'll die

Background

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Introduction

If you want to hit hard and defend well, Kurogane's might could be your choice. He comes with large normals to play at a variety of distances, with a pillar projectile for set-play and spacing. His chip damage is also naturally the highest in the game, so guarding against him too much can be dangerous. All this combined with his counter moves makes him a major threat.

Normals

5A: Standard quick slash. Cancellable. Auto-chains into 5AA - 5AAA. Chains into 2A, 5B, 4B, 3B and 2B manually.

5AA: Follow-up slash to 5A with the same speed and slightly more range. Cancellable. Auto-chains into 5AAA.
5AAA: Final slash of auto-combo, with wide range. EX and Super Cancellable.

Command Normals

3A:placeholder

Special Moves

236A:placeholder

Super Moves

236236Aplaceholder

General Strategy

Combos

DragonBlast
General

Characters

YataSangetuZetueiKuroganeKuramaKougaGaouShinoFenrirRyuugenShiyuuTakuto