Difference between revisions of "Ryuugen"

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== Normals ==
== Normals ==


'''5A:'''Standard light attack. Fast, has very little reach, leads into his autocombo. Cancels into 2A/5B/2B/6B
'''5A:''' Standard light attack. Fast, has very little reach, leads into his autocombo. Cancels into 2A/5B/2B/6B. -24 Damage


'''2A:'''Slightly longer reach than 5A. 2AA automatically chains into 2B.
'''2A:''' Slightly longer reach than 5A. 2AA automatically chains into 2B. Cancels into 5B.


'''1A:'''Faster but shorter than 2A. 1AAA automatically chains 1A>2A>2B.
'''1A:''' Faster but shorter than 2A. 1AAA automatically chains 1A>2A>2B. Cancels into 5B.


'''3A:'''Overhead with less reach than the impact leads you to believe. Can link into 5A on hit. EX chainable.
'''3A:''' Overhead with less reach than the impact leads you to believe. Can link into 5A on hit. EX chainable.


'''5B:'''Moves Ryuugen forward.
'''5B:''' Moves Ryuugen forward.


'''2B:'''Ryuugen spins around with a sword while crouching for a 2hit normal. EX chainable.
'''2B:''' Ryuugen spins around with a sword while crouching for a 2hit normal. EX chainable.


'''4B:'''Sword uppercut that can hit up to 3 times. His AA normal. EX chainable.
'''4B:''' Sword uppercut that can hit up to 3 times. His AA normal. EX chainable.


'''6B:'''Launcher. EX chainable.
'''6B:''' Launcher. EX chainable.
 
'''j.A:''' Standard light jump normal. Hits standing when ascending. "Tumble attack".
 
'''j.B:''' Large heavy jumping normal.
 
'''j.8A:''' An upwards kick in the air.
 
== Special Inputs ==
 
'''j.6C:''' Ryuugen dives down and quickly lands from a jump. Can even be done on hit.


== Autocombos ==
== Autocombos ==


'''5AAA:'''3hits, then launches. Can follow up with AAA for a 3 hit aircombo.
'''5AAA:'''3hits, then launches. Can follow up with AAA for a 3 hit aircombo.
'''1AAA:'''4hits. Does 1A,2A,2B.
'''j.AAA:''' Standard air chain.


== Special Moves ==
== Special Moves ==


'''236A:'''placeholder
'''236A/B:''' 5hit Spinning Uppercut. Strike invincible on startup.
 
'''236A/B:''' 5hit Spinning Uppercut. Strike invincible on startup.
 
'''236A/B:''' 5hit Spinning Uppercut. Strike invincible on startup.
 
'''236A/B:''' 5hit Spinning Uppercut. Strike invincible on startup.
 


== Super Moves ==
== Super Moves ==

Revision as of 03:59, 21 January 2017

Is it a dog or a dragon? It's both

Background

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Introduction

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Normals

5A: Standard light attack. Fast, has very little reach, leads into his autocombo. Cancels into 2A/5B/2B/6B. -24 Damage

2A: Slightly longer reach than 5A. 2AA automatically chains into 2B. Cancels into 5B.

1A: Faster but shorter than 2A. 1AAA automatically chains 1A>2A>2B. Cancels into 5B.

3A: Overhead with less reach than the impact leads you to believe. Can link into 5A on hit. EX chainable.

5B: Moves Ryuugen forward.

2B: Ryuugen spins around with a sword while crouching for a 2hit normal. EX chainable.

4B: Sword uppercut that can hit up to 3 times. His AA normal. EX chainable.

6B: Launcher. EX chainable.

j.A: Standard light jump normal. Hits standing when ascending. "Tumble attack".

j.B: Large heavy jumping normal.

j.8A: An upwards kick in the air.

Special Inputs

j.6C: Ryuugen dives down and quickly lands from a jump. Can even be done on hit.

Autocombos

5AAA:3hits, then launches. Can follow up with AAA for a 3 hit aircombo. 1AAA:4hits. Does 1A,2A,2B. j.AAA: Standard air chain.

Special Moves

236A/B: 5hit Spinning Uppercut. Strike invincible on startup.

236A/B: 5hit Spinning Uppercut. Strike invincible on startup.

236A/B: 5hit Spinning Uppercut. Strike invincible on startup.

236A/B: 5hit Spinning Uppercut. Strike invincible on startup.


Super Moves

236236Aplaceholder

General Strategy

Combos

DragonBlast
General

Characters

YataSangetuZetueiKuroganeKuramaKougaGaouShinoFenrirRyuugenShiyuuTakuto